this post was submitted on 17 Sep 2025
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the only situation that I wouldn't advocate for save states are for games where restarting it is the main gimmick like Outer Wilds, but even then you bet your ass I would save scum until I can black hole slingshot myself into the Gravity Forge.
Roguelite games with meta-progression are designed (intentionally or not) to solve the save scum problem by giving you a reward for playing the game as intended. If I get some sort of XP or metacurrency for my next run then it doesn't really matter if my run isn't going perfectly or if I die in a stupid way by accident. It's actually better to finish a run properly so that you can get the meta-progress and try again. I don't mind save scumming at all, but I do like that some games are designed so that there's not even really any reason to do so.