this post was submitted on 17 Sep 2025
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I'll just use save states or rewind except if it's something like a shmup where I'm actually trying to get better.
Save states and the rewind button make so many otherwise-unplayable retro games fun. It's nice even just where there are difficulty spikes at specific moments. I've been playing some Mega Man, and being able to restart boss fights over and over again is really nice. Often the level itself is pretty trivial, but the boss is hard, or I haven't had a chance to learn the attack patterns so I end up dying despite easily making it to the boss with full resources. I still have to actually beat the boss, but I don't have to go through the whole level again just for the right to get another shot at it. That's a perfectly reasonable use-case for savescumming/rewinding that doesn't at all take away from the fun or challenge of the game. It just bypasses the frustration of replaying trivial parts of the game for no reason, which itself is an artifact of either a technical lack of save capability (which isn't a thing anymore), or a feature intended to extend the playtime of the game. In the latter case, absolutely fuck off with that. Games that force replaying levels over and over purely for sake of padding play time is anti-fun (and is sadly still a thing in some games).