this post was submitted on 07 Sep 2025
33 points (100.0% liked)
games
21086 readers
212 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
At first i hated them but perishables aren't too bad really. Your early jonkers are just there to get you through the first two antes with as few hands as possible(for the extra dollar per hand) while you get up to $25(the highest interest without vouchers) so you can start rolling for economy jokers and deck fixing and such. They retain their value when disabled so you can still get pirate or abstract value on them, or you can sell them(especially if you get an early gift card. They then function as an econ joker after being disabled since they count toward temperance.)
I think the biggest difficulty spike is the -1 discard. It makes big hands less fun, makes getting through early rounds in one hand harder since that's when you need those big hands, which slows down your economy which slows down your growth which makes winning in one hand harder etc and so forth.