this post was submitted on 06 Sep 2025
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Disagree. People misuse stuff constantly.
I'm also falling back on my point that if someone is upset that their natural 20 doesn't mean that they get an auto success on a skill then that's more of a skill issue on them for just not reading the rules. TTRPGs are not simple nor are they going to hold your hand and give you everything you want. Just because a player expects something doesn't mean they should get it nor that their expectation is based in reality. It's a false understanding of the rules. The design is good. The players reading comprehension isn't.
If some DMs want to lean into that, by all means, but the game isn't badly designed just because some people make a false assumption that isn't backed up anywhere.
Woah wait now. Sure people misuse things but designing with that in mind always produces a better thing than ignoring reality. A gun with a safety is a objectively a better design than a gun with no safety, even if the both have a manual that says not to play with the trigger and keep away from kids.
The game trains you to expect a dopamine reward when you roll a 20. A game that consistently meets the expectations it creates would be a better game.
Okay this is just getting ridiculous and I'm checking out of this conversation entirely. You're now just going with stuff that is either completely unprovable or totally anecdotal while I'm saying "Your assumptions do not reflect reality when the rules say otherwise." We're not going to see eye to eye on this at all.
Like yes dude. Some things might make you thing that one thing naturally comes after another but that is why the rules are there to say that the assumption is wrong. Your argument could be applied to so many things in DnD and if it came out as the dominant stance the entire game would fall apart as there would be no balancing and people would effectively be able to do whatever they want because they assume so. "Create water inside his lungs" type nonsense.
Have a good one but this doesn't make sense to me at all to say "It's badly designed because it clarifies something that I would naturally assume otherwise as that is the purpose of game rules." Take care.