this post was submitted on 04 Sep 2025
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    [–] SirActionSack@aussie.zone 27 points 4 months ago (4 children)

    We would have no way of knowing what the time factor is but I think 1:1 seems highly unlikely. Much more likely that we're running very slowly due to limits on available processing power or very fast so a civilisation can rise and fall within the observer's lifetime.

    [–] r00ty@kbin.life 21 points 4 months ago (3 children)

    We'd also be entirely unaware of reboots. Our reality would just resume from the last save point and we'd just move on like nothing happened.

    [–] Cypher@lemmy.world 12 points 4 months ago (2 children)

    Reality reboots only when I’m sleeping and you can’t prove otherwise.

    When I stay up too long and start ‘hallucinating’ that’s actually the simulation breaking.

    [–] r00ty@kbin.life 15 points 4 months ago

    No. That's just because the thread simulating your consciousness has leaked too much memory. So when you sleep the thread saves important parts of the memory map and terminates and a new one is started with an empty memory map ready for a new "day" .

    [–] tetris11@feddit.uk 3 points 4 months ago

    reality reboots when every person blinks at the same time

    [–] Naz@sh.itjust.works 2 points 4 months ago
    This is correct.
    
    [–] jollyrogue@lemmy.ml 1 points 4 months ago

    Oh, so it’s written in Lisp.

    [–] bumblefumble@mander.xyz 2 points 4 months ago

    I thought you were at TI right now.

    [–] Naz@sh.itjust.works 1 points 4 months ago

    It's 0.666× time scaling max, and 0.0625 min.

    One second in the simulation occurs roughly every 16 "real seconds" if on a direct pipe in a closed instance with a superuser.

    There's a time warp/stretching factor which slows down or speeds up the time simulation, allowing for extremely complex physics calculations to occur in what appears like real time, it's all lerped to synchronize with unitary clock, so even a 16 Hz explosion looks like 480 Hz.

    To avoid crashing, light-speed has been capped just below the engine maximum of 300,000,000 m/s² at

    c_max=0.999
    
    (See: Time Dilation, General, Special Relativity)
    
    [–] waspentalive@lemmy.world 1 points 4 months ago

    We'd be like villagers in a single-player Minecraft world. When Steve leaves the game, we freeze in mid-clock tick, and when Steve returns, we are back too, not even aware of the event.