this post was submitted on 25 Aug 2025
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I am running Werewolf the Apocalypse game and one of the bad guys has a spirit (machine thinking spirit, specifically an AI) bound in the center of town. It is reading people's thoughts to learn from them, and it is also masking reality from them (they think everything is going good, while things are not actually good).

The player characters have started talking with it directly. I am trying to come up with AI responses (without actually using AI) complete with lots of hallucinations. I did a web search for AI hallucinations and all of the articles focused on images rather than text.

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[–] nocturne@piefed.social 1 points 3 days ago (1 children)

It depends on how you'd like to run this antagonist as to whether intentional manipulation or unintentional hallucination is the best course of action.

The AI started out as a very minor thing and they made it into a huge deal, and actually increased its power by giving it a server to reside.

[–] pteryx@dice.camp 1 points 3 days ago

That particular decision begs a question: What do your *players* — not their characters — think of real LLMs and diffusion models?

In other words, does this seem to have been an IC mistake made despite the actual players knowing better in order to set up the obvious conflict and Aesop, or something the actual players believe was a great idea and would throw a fit over if it goes as badly as you're thinking?

If the players don't know better, be ready for a RL, OOC conversation or confrontation.