this post was submitted on 19 Jul 2025
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Pixel Dungeon

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Hey Dungeoneers,

In v3.1, which added the Ferret Tuft, I included a little green bow icon that appeared when the tuft was the reason an attack missed its target.

This addition was really popular, and a lot of people have asked if I plan to extend that system, I do and I am! In fact, in v3.2 I’m expanded it to apply to pretty much every effect in the game that alters hit chance!

This means that little icons will appear next to miss text, or next to the sword icon when hitting, that showcase when a specific effect is the reason an attack hit or missed! This should hopefully make the impact of these effects much more visible, as you’ll get direct feedback when they make the difference.

(Image Description: A gif showcasing the new hit and miss icons. The Cleric surprise attacks a rat, then the rat misses the Cleric due to the bless buff, then the Cleric hits the rat again due to the bonus accuracy on their weapon. Each of these interactions use a new icon in the floating status text about the characters.)

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[–] GeometryEnjoyer@lemmy.world 2 points 1 week ago

I love these types of QoL changes! I hope someday we can get more quantitative turn counter information in addition to the spinning wheel.