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this post was submitted on 02 Sep 2023
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My husband is playing it on a 3090 and whatever the 9th-generation i7 unlocked is, with the highest settings and FSR enabled, running on 1080p. 45fps in cities which is brutal. 70-80 in typical areas. Strangely, he just tried it on the lowest settings and experienced no change in FPS, and furthermore the CPU is at 100% (good on them for multithreading!), that suggests it's likely a CPU issue. Weird then that it's running so poorly on a 12th-gen i9, that should be ripping through it.
My CPU isn't anywhere near 100% it's the GPU getting toasted to 100%.
Oddly enough power draw is only at 60% of the total that the GPU can draw, this leads me to believe that the usage is not accurate. I've seen higher power draw.
Usage % is kind of a misnomer, as it is specifying the amount of processor cycles are being used, rather than how much of the silicone in the hardware is being used. You can have a really inefficient and heavy operation that uses a tiny part of the hardware, but eats up every processor cycle, and have 100% usage with barely any thermal output or power draw. For example, writing a small script that reorganizes an extremely long list of items can use every processor cycle and bring the system to 100% usage, but it is only operating a small portion of algorithms on the processor and not actually using a lot of the hardware. So that 100% usage is likely accurate.
This basically means that the game is rather unoptimized, or at least using heavy technologies that don't use all the hardware but take a lot of time/effort to do.
Right that clears one thing up that I've never seen before at least. Interesting to know! Usually in my experience I get roughly the same power draw as usage.
It is a sign that they eating things up with really inefficient operations though! Which is great.
I will say one thing for the game though, my cpu is not being taxed whatsoever, which with skyrim was completely different. I wonder if scriptlag will still be a thing when the game is heavily modded or not, or whether they've made attempts to mitigate that engine problem because of the modscene.
Honestly I think Gamebryo needs rebuilding from the ground up, with lessons learned from the problems their games have encountered as well as building it around resolving problems the modscene has had. In particular I think they need to modernise several engine issues that just feel dated now, their open world is one of the only AAA games that isn't seamless for example. Loading screens and transitions from exterior to interior should be eliminated, so should entering and exiting towns. Instances are such a hacky solution to an old performance problem that shouldn't exist on modern engines built to modern standards.