this post was submitted on 02 Sep 2023
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[–] daellat@lemmy.world 15 points 1 year ago (2 children)

Strange, I'm about 12 hours in and apart from minor glitches like odd character movement every now and then it's been pretty smooth sailing. What are you guys running into?

[–] totallymojo@ttrpg.network 16 points 1 year ago* (last edited 1 year ago) (2 children)

I walk by a shelf and it randomly explodes from some physics glitch.
Things forever rolling that should not be rolling, like books.
NPCs just keep sprinting into a wall.
NPCs stuck halfway through the floor, both alive and dead.
Enemies teleporting into mountain, and can shoot me from there.
Creatures not attacking when they should.
Ships clipping into stations.
My character stuck in a pose.
Guns floating.

Nothing game breaking though!
Just immersion-breaking.

Im more concerned about other stuff. Performance. Design choices.
I get 37fps in towns with an "UFO rated" computer on userbenchmark.
The menus are horrible.
And what good does the spaceship do? I just fast travel everywhere. I think I've seen the inside of my ship twice i 10hrs.
Story is the most lazily written, generic scifi tropey stuff I've seen.
No maps. No clue where shops are.
The game is marketed as huge and open, but in reality it's all just setpieces with empty planet surfaces. You cannot get into your ship and fly 500m east to your mission marker. If you do that, a new map is loaded and none of your missions are there.

[–] daellat@lemmy.world 5 points 1 year ago (1 children)

I haven't even run into half of those somehow, always curious how different experiences we can have

[–] totallymojo@ttrpg.network 4 points 1 year ago

Yeah. People have vastly different combinations of hardware and software. Different manufacturers and drivers. So it can be really different.
If they play on pc, I mean.

I seem to unknowingly have built myself a real shit-magnet of a computer. Basically no new game has worked well for me since I built that one.
I had like 20 bad bugs per hour with Cyberpunk on release while my buddy had like one mildly annoying per 5h.
Darktide just didn't work at all. Kept crashing six months after release, then I gave up.
Etc etc..

[–] Dubious_Fart@lemmy.ml 5 points 1 year ago* (last edited 1 year ago) (1 children)

I concur with pretty much everything you said, though I will say my FPS has been significantly better than yours. You got an nvidia card? I heard they are bugged with bad performance and waiting for a driver update.

Game, while less critically fucky than previous Betehsda efforts (No doubt thanks to Microsoft dragging Bethesda into QA kicking and screaming), still carry the heavy stink of gamebryo, with classic bugs that have been there for decades.. Like items/NPCs falling through floors for no reason.

I dont mind the very plane world map on random gen planets and shit, but how the fuck am i supposed to navigate New Atlantis or Neon on a field of useless floating dots and a collapsing fast travel icon stack?

edit I want to add that the autosaving fucking sucks, too. Especially since i got set back by a significant margin due to the crash i just had.

[–] Rehwyn@lemmy.world 4 points 1 year ago (1 children)

The issue with Nvidia cards is that Bethesda had an agreement with AMD for the game dev, so NVIDIA DSLL isn't included. This means NVIDIA cards can't by default take advantage of their full resolution upscaling ability.

I say "by default" because there's already mods that replace AMD FSR with NVIDIA DSLL. I installed DSLL 3.5 and have been running it essentially without issues (very rarely the screen goes black for a second or two). Getting smooth frame rates on my 2070 super, 3440x1440, High settings other than resolution scaling (which I set around 58%, essentially DSLL "balanced").

[–] Dubious_Fart@lemmy.ml 2 points 1 year ago

I cant find where I saw it, but what I saw was not a lack of DSLL, it was like an actual driver bug requiring a driver update to address.

a driver update isnt gonna add DSLL.

[–] MeatsOfRage@lemmy.ca 3 points 1 year ago

Same, it's been exceptionally smooth considering the scale and scope of this game