this post was submitted on 29 May 2025
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[–] pennomi@lemmy.world 11 points 5 days ago* (last edited 5 days ago) (2 children)

As long as you can keep the vibe coded pieces tiny and modular you’d probably be fine. But that takes a robust knowledge of Unity and gamedev architecture, and at that point you should probably just write it yourself.

Complex, math-heavy stuff like gaming usually is too much for an AI. It’s better at like, basic Python scripts or writing a bunch of dirty CSS.

[–] Mirror Giraffe@piefed.social 3 points 5 days ago

It can help out a lot in writing base systems. I wanted to learn rust and made gpt write a game with me, it really could handle more complex things than I thought. For example it wrote a diablo style rotatable inventory system (cli, no graphic) which impressed me a lot.

Another game prototype i had lying around in react i asked Jules to refactor to use event sourcing rather than mutating values and I only had to give it a few pointers on what it had missed. It even found an old bug I had missed.

I guess nothing of it was really math heavy but that inventory grid was really solid

[–] Olgratin_Magmatoe@slrpnk.net 1 points 5 days ago

I don't think he's gonna need much math. He will need complicated editor things set up though, and I'm doubtful that the AI will understand much.