this post was submitted on 28 May 2025
20 points (95.5% liked)

rpg

3732 readers
12 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 2 years ago
MODERATORS
 

I only watched parts of the Critical Role stuff but I believe they never released a session zero?

Also, Daggerheart is newly released so it might be interesting just because of that.

you are viewing a single comment's thread
view the rest of the comments
[–] plethora@lemmy.world 3 points 2 days ago

For what it's worth, there are definitely people using traditional initiative in Daggerheart. For one thing, the book has optional rules for an "action tracker" that limits how much an individual player can hog the spotlight. And I saw somebody on Mastodon who was borrowing a cool initiative system from Dragonbane.

Hope and Fear are more central, if that mechanic turns you off, it's probably not the game for you. Personally I love it, it gives us all improv cues when we need them, and it makes rolls more dynamic than just pass/fail.