this post was submitted on 29 Apr 2025
677 points (98.6% liked)
Technology
69600 readers
3294 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related news or articles.
- Be excellent to each other!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, this includes using AI responses and summaries. To ask if your bot can be added please contact a mod.
- Check for duplicates before posting, duplicates may be removed
- Accounts 7 days and younger will have their posts automatically removed.
Approved Bots
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's not gamification that's the issue. That aspect really held my attention and gave me consistency.
It's the push to a pay-to-win model that made me quit. They made the challenges harder and harder to complete without using boosts, and to use the boosts you had to use gems. And gems were really hard to get unless you bought them with real money. It doesn't matter if you have a super subscription (or whatever it's called), you still had to pay to get the gems.
And the prices for the gems were just as predatory and the disgusting mobile gaming industry. Never should there be an option to spend over $20 for in-game consumables, nevermind over $100. It's sick.