this post was submitted on 27 Mar 2025
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Today some people evaluate games based on their length (e.g. 30+hours), map size (e.g. 40-60 sq. km), etc., so it made me wonder what metrics people may have used for arcade games.

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[–] MurrayL@lemmy.world 30 points 5 days ago (2 children)

For players, the length of play you’d likely get out of a single credit.

For owners, the amount of money a given cabinet could make, on average, per week.

[–] mox@lemmy.sdf.org 18 points 5 days ago* (last edited 5 days ago)

Also, units of fun earned while watching other people play.

One nice thing about an arcade is that you can see regular people (not streamers/professionals/actors) interacting with a game, and notice subtleties that aren't represented in a bullet list or trailer video.

[–] ALostInquirer@lemm.ee 4 points 5 days ago

That's what I was thinking might be the case for players, alongside the fun/new factors Jordan mentions. Thanks for the reply!