this post was submitted on 07 Feb 2025
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[–] JackbyDev@programming.dev 11 points 2 days ago (1 children)

There's also a place in hell for devs who don't include a "save and quit" in rogue like games because they're worried people will save scum. As if honest people who can't devote enough time for a full playthrough are less important than people lying about progress in a non competitive single player game.

[–] Ziglin@lemmy.world 1 points 1 day ago

I assume it's more about the hassle of implementing a way of serializing the game state for storage in most cases but if people want to cheat in a single player game let them or better yet seed the rng so that the outcome is the same anyways.