this post was submitted on 24 Jan 2025
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The biggest problem with Stadia was not the technical implementation but the business model: you had to pay for both a subscription to use the service and additionally a license to play particular games on the service (though there were also some free games). And of all the companies to even attempt such a business model, it is harder to think of a company that had the least chance of making it work than Google because almost no one believed that the licenses they paid for would be good for anything in a couple of years. In fairness, Google did refund these purchases when it shut down Stadia, and this was absolutely the right call, but it is also befuddling because, if they had been planning on doing this anyway, they could have told everyone at the beginning and made people a lot less wary of spending money on Stadia!
Edit: The above was my understanding at the time, but the responses below, which I appreciate, would seem to indicate that this understanding was incorrect.
The subscription was optional. If you bought a game on Stadia, you could play that game whenever you wanted.
They did say that early on. It was in the ToS from Day 1 that in the event of a shutdown, Google would either distribute offline versions of the games to you, or that they would refund you.
Huh, that was not my understanding at the time, but if so then I obviously stand corrected! Thank you for the clarification.
Yeah, Google was really bad about making these things clear to people. It's insane to me how an advertising company could be so terrible about advertising the benefits of their own product. Phil Harrison is a fuckin' gaming Grim Reaper.
What? I had access to games I owned without a subscription...
In that case, I clearly stand corrected! Thank you for the reply.