this post was submitted on 04 Jan 2025
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it's tangential but while we're talking about dishonored. i feel like after the first game every game for a while had to have like a weird dreamy sequence with floating terrain and shit. that felt really influential. was dishonored the first game of this era to do that in that style or can anyone think of very similar examples that predate it?
Might be multiple developers realized that having fully-developed/realistic stages is costly and doing abstract/dream stages is cheaper and easier to design and produce since they're less burned by having the spaces make sense realistically and fewer background things to make/render.