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this post was submitted on 16 Dec 2024
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TechTakes
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OT: how would you guys recommend learning to program?
I extremely recommend The Little Schemer as a gentle introduction to both programming interactively and to some of the fundamentals of computer science. some of the other books in the series are also good, gentle introductions to some more advanced CS topics too, but they all assume you’ve read through some of this one.
Andrew Plotkin’s Lists and Lists is also pretty good as a self-contained learning environment with a tutorial
other than that, I second the Python recommendation. another first language recommendation I can make is GDScript, the Godot scripting language. it has a very good in-browser interactive tutorial for programming fundamentals, and a very detailed manual once your learning goes beyond what the interactive tutorial teaches. game programming isn’t the easiest way to start in general, but Godot has a few advantages in this area: you can see an interesting result right away when writing code, its scripting language is very well-integrated with its tooling, and it’s fairly close to a couple of other languages in syntax and semantics (specifically Python) so your knowledge should transfer fairly well.
I did have this wacky idea for a roguelike…
hell yeah! roguelikes are so much fun to work on! that could be a very good way to learn GDScript. generally I recommend learning your first couple languages to completion — but where you decide what complete is, including “I’m tired of this language/project” (not at all an uncommon case, and a good sign your brain’s ready for something new). once you’re at that point, you’ll likely be ready for a new language — and languages generally get much easier to learn once you’ve got a couple under your belt.
(also, I might take on a roguelike project in Godot myself… there’s a new library I want to try which implements my favorite way to do game logic for roguelikes)
this looks really cool 👀
I’m excited to try it! I’ve had so many game ideas lately that’d be a lot more convenient to do with godot’s tooling, but would really benefit from something like Bevy’s ECS. this one looks broadly inspired by a similar API to Bevy so it could be the best of both worlds. I’m very curious how it performs — it’s almost certainly gonna be slower than Bevy, but there’s a lot of types of games where logic isn’t a bottleneck.