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submitted 1 week ago by neme@lemm.ee to c/games@sh.itjust.works
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[-] p03locke@lemmy.dbzer0.com 17 points 1 week ago

AI could have been a decent bridge for indie developers to fill in holes in their talent pool with something that was halfway decent. After all, if you have two developers, and none of them are good at art or voice acting, maybe they can put enough time and effort to produce actually good AI images and voice work. It wouldn't be a substitute for real artists and voice actors, but at least they can have something where they previously had nothing. Or artists that use the tech for getting a starting design, and use their own talents for producing the final picture. Or musicians getting a starting idea, etc., etc.

The problem is that all we seeing are billion dollar companies spending even less effort to save money. These companies think they can rush their people into spending five minutes on an AI image, and whoopsie, there's an obviously bad AI image with 6 fingers and weird background objects.

This technology is not for them. They have the money to spend on this shit. It should be for the people, but now there's so much bad rep from corpos that it's ruining it for everybody.

For me it's that it could be used to do much MORE with the same investment. Look at Skyrim. Where we had Lydia and a voice actor for a few lines of dialogue (and they were shared with many other NPCs), with AI they could effectively make Lydia a full fledged companion where you could ask them questions and talk with them, for the same cost as the original version.

Instead they're trying to REPLACE actors as you said to save money. No, it should be IN ADDITION to everything. You still need to hire the voice actor, train their model, PAY FOR THEIR FULL LINES, and then you can do some AI stuff too at the end to round out the character more.

this post was submitted on 08 Dec 2024
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