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Are there games with real collision detection?
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Maybe you're right. So, IMHO, there seems to be a niche for a game with a sweet spot between accurate physics and fun?
The niche isnt there because its not really practical. No consumer device can run modern high poly 3D structures with full physics simulation in real time. There is a reason why the only physics sim games are very low poly. And even those are performance hungry despite custom engines.
Realistic physics for realistic looking scenes is something that you give to a renderfarm that will throw 100+ times more compute at it than the most expensive consumer GPU on the market.
Thx for your answer. Sounds logic and plausible and I didn't thought about the effort for the actual physics calculations.