195
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 27 Nov 2024
195 points (95.8% liked)
Steam Deck
15021 readers
167 users here now
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
founded 3 years ago
MODERATORS
Honestly not having a dpad and second thumbstick is a deal breaker for me on the original steam controller, it means that most games with built in controller support don't work well without switching to a custom or community layout. I think having a "normal" controller layout + trackpads/etc is necessary for the controller to succeed.
Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable.
"Additionally, having this layout means it will match the Steam Deck, which should make all control profiles interchangable."
Additionally an order of magnitude more indie devs who don't have the cash for a steam deck could pick up used/new steam controllers for not too money and that will inveitably lead to an order of magnitude more devs actually trying out their game using steam deck control schemes and I think that will be hard to overstate in impact longterm on gaming... especially because transformative, revolutionary new gaming experiences almost exclusively come from these kinds of developers.
Look at the anemic evolution of VR games, it is because the developers who could innovate and grow the medium with the next big VR hit is sitting in the bedroom of their parents house making a different game because neither them or any of their friends can afford VR goggles.