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I have heard many times that if statements in shaders slow down the gpu massively. But I also heard that texture samples are very expensive.

Which one is more endurable? Which one is less impactful?

I am asking, because I need to decide on if I should multiply a value by 0, or put an if statement.

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[-] dbat@mastodon.gamedev.place 3 points 1 month ago

@Smorty don't know for sure but experience tells me to go with mul zero.

this post was submitted on 19 Nov 2024
21 points (95.7% liked)

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