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Minecraft is losing VR support next year
(www.theverge.com)
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I'm not talking about VR companies I'm talking about Mojang.
The teams that Mojang keeps to work on the platforms cost more than the income from the people using those clients.
If you make a game, and you decide to support Mac, and Mac only brings in $500 a month but you have to pay somebody $3,000 a month to maintain the client, You're losing $2,500 a month for that particular market segment.
Nothing says you have to get rid of those people or that client, But it's a fiscally sound decision.
Oh, yeah, that I agree with.
My head was at the "VR gaming" as a whole back when I was writing the comment.