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submitted 1 month ago by Maven@lemmy.zip to c/programmerhumor@lemmy.ml
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[-] sukhmel@programming.dev 2 points 1 month ago

Oh, I didn't know that, neat. Then there's no space for nit-picking

[-] HK65@sopuli.xyz 2 points 1 month ago

Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it's night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It's just this small executable, and you have everything you need to get creative.

this post was submitted on 11 Oct 2024
839 points (98.4% liked)

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