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submitted 2 months ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Analogue Pocket Limited Edition Colours: A GBC Inspired Throwback

The Analogue Pocket is set to release six new limited edition consoles with colours that pay homage to the beloved Game Boy Color. These vibrant editions will feature shades of Kiwi, Teal, Grape, Berry, Dandelion, and Gold.

Pre-orders open September 12th at 8 a.m. PT for $249.99 each. Shipping is expected to begin on September 16th.

Key Facts:

  • Inspiration: Colours reminiscent of the iconic Game Boy Color.
  • Launch Date: Limited quantities available starting September 12th.
  • Price: $249.99 per console.
  • Shipping: Begins on September 16th after order confirmation.

Analogue Pocket: The retro gaming device that offers authentic experiences by utilizing FPGA technology for hardware emulation, allowing players to enjoy classic cartridges from Game Boy, Game Boy Color, and even Game Boy Advance.


In your opinion, how do these new colours compare to their normal range?

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[-] ramirezmike@programming.dev 3 points 2 months ago

to be fair, the emulation on these devices is significantly more accurate, right?

[-] dandu3@lemmy.world 7 points 2 months ago

Yes, but I suspect that GB emulation has been perfect for a decade or 2 lol

[-] dual_sport_dork@lemmy.world 1 points 2 months ago

Yes, fond memories of using No$Gb on my 486 laptop back in the day to play pirated copies of Pokémon Red and Blue...

To shine a spotlight on just how long ago, the DOS version of No$Gb had a Y2K easter egg built into it, which I got to witness in real time. And it was hilarious.

[-] PlasticExistence@lemmy.world 6 points 2 months ago

Not necessarily. Accuracy comes down to specific implemention of the emulator, hardware or software.

Where FPGA shines is it can do operations in parallel, just like actual hardware would. This means there will be a lot less latency in the emulation, giving it a feel that's close to the original hardware.

An FPGA implementation of the GBA can be as inaccurate as software emulation, and just because a game seems to play the same way doesn't mean the emulator is calculating everything in the exact same way as the original hardware. Cycle accuracy isn't technically necessary to have it still seem exactly the same so long as the timing is the same. That's what the PS1 core on the MiSTer is (timing accurate, though not perfectly cycle accurate).

Not necessarily. FPGA cores are black box reverse engineered from the original hardware, which involved a lot of guess work and trial and error. Chances are there are some flaws that crop up in the process. The only way to get a 100% accurate FPGA core would be if someone used leaked HDL from Nintendo, which would be very illegal and would land that developer in court.

For example, I believe the Verilog for the N64, Gamecube, and Wii were all leaked in the gigaleak, but the person who developed the N64 core for the MiSTer never downloaded or read that code, and instead completely reverse engineered the original black box hardware to write his core. That core is not 100% accurate, and some games even require patches to function properly. Granted, that is more due to space limitations in the MiSTer FPGA, but even if there were no such limitations, it would be very unlikely that the HDL written would be functionally identical to the leaked HDL.

[-] callouscomic@lemm.ee 1 points 2 months ago

I think analogies pocket is attempting to replicate original hardware. You can plug in old games.

I like emulation cause I don't need to keep physical games on me all the time or swap them out, and I get upscaling, save states, and fast forward. Emulation is way better to me.

this post was submitted on 12 Sep 2024
92 points (97.9% liked)

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