58
you are viewing a single comment's thread
view the rest of the comments
[-] arbitraryidentifier@awful.systems 12 points 3 months ago

Skimmed the paper, but i don't see the part where the game engine was being played. They trained an "agent" to play doom using vizdoom, and trained the diffusion model on the agents "trajectories". But i didn't see anything about giving the agents the output of the diffusion model for their gameplay, or the diffusion model reacting to input.

It seems like it was able to generate the doom video based on a given trajectory, and assume that trajectory could be real time human input? That's the best i can come up with. And the experiment was just some people watching video clips, which doesn't track with the claims at all.

[-] dgerard@awful.systems 6 points 3 months ago

yeah, i think they say a human played it but it's not clear if an actual human did.

this post was submitted on 07 Sep 2024
58 points (100.0% liked)

TechTakes

1483 readers
108 users here now

Big brain tech dude got yet another clueless take over at HackerNews etc? Here's the place to vent. Orange site, VC foolishness, all welcome.

This is not debate club. Unless it’s amusing debate.

For actually-good tech, you want our NotAwfulTech community

founded 1 year ago
MODERATORS