11
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 01 Sep 2024
11 points (86.7% liked)
nostupidquestions
112 readers
1 users here now
founded 2 years ago
The NES can only render 8 sprites per scan line. Games knew about this, and some, like Zelda, would double render the frame if it detected more than 8. This has two effects: Some sprites would flicker, as they’re only being drawn on one of the two passes, as the frame takes twice as long to draw, resulting in a slowdown. This behavior is part of the game, and would need to be patched out if it were running on an emulator that does away with this restriction. (However, because the emulator is no longer 100% faithful to the original hardware, some people might choose not to use it.)