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submitted 3 weeks ago by ashinadash@hexbear.net to c/games@hexbear.net

Go ahead and shadowdrop this you COWARDS.

Map and stat screens down the right side of the gameplay window. Thumbstick inputs for the touchscreen gimmick stuff in Dawn of Sorrow.

There's almost nothing in this that you can't get out of just plugging these roms into MelonDS. Hell, the Definitive Edition patch for Dawn of Sorrow is better, removing the touchscreen elements and anime portraits.

Another Konami L, smh.

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[-] ashinadash@hexbear.net 3 points 3 weeks ago

Nah he's fuckin' not, he gave the Castlevania Requiem on PS4 a positive review despite it being an utter botch job.

[-] ShinkanTrain@lemmy.ml 4 points 3 weeks ago

That port has an integer scaling option though

[-] ashinadash@hexbear.net 3 points 3 weeks ago* (last edited 3 weeks ago)

? That's the PSP game run through the PS4's internal emulator, none of the settings scale quite right because it's a pair of 256×224 games running in a 480×272 viewport, the Castlevania Dracula X Chronicles on PSP itself has no integer scale to begin with.

[-] ShinkanTrain@lemmy.ml 3 points 3 weeks ago

Pretty sure they run at native res with 4x upscaling, but I'm often wrong

[-] ashinadash@hexbear.net 3 points 3 weeks ago

This MLIG video at 29:20, interpolation on all video modes lel. They did not even try, it's also a mess in many other ways which is sad.

[-] ShinkanTrain@lemmy.ml 4 points 3 weeks ago

Forget the interpolation, the "scanline" filter not matching the actual pixels is the greatest sin what the fuck

[-] ashinadash@hexbear.net 3 points 3 weeks ago

Yeah it's a butchery, ideally they would have used the PSP source code to port it to PS4 natively but effort lol. Criminal shit.

[-] HexReplyBot@hexbear.net 2 points 3 weeks ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

this post was submitted on 27 Aug 2024
18 points (100.0% liked)

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