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this post was submitted on 23 Aug 2024
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A lower cut. 30% revenue cut means we pay more than necessary for games and we also miss out on some indie games that cannot be profitable with such a large cut.
We already know lowering the cut doesn't make us pay less. All it does is put more money into the pockets of the publisher.
And I very much doubt Valve's cut is a reason indie game can't be profitable. There are asset flips going up on Steam on a daily basis. If asset flipping wasn't profitable we wouldn't see them propping up like mushrooms after rain. When asset flips are more profitable than an indie game there's something wrong with that game.