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submitted 4 months ago by simple@lemm.ee to c/games@lemmy.world

https://steamdb.info/app/1422450/charts/

Valve keeping up with the trend of "worst kept secrets". You need an invite to join the alpha but since everyone who owns it can refer their friends, it spread very quickly.

I've been playing it the past few days and it's honestly very fun. Still a bit rough around the edges (especially in terms of balance) since it's in early access, but it has serious potential to be dota 2 levels of popular.

For the unaware, Deadlock is a 3rd person shooter MOBA. It feels like a mix of Dota and Overwatch/Team Fortress. Nobody is allowed to share footage or screenshots, but obviously with so many playing there's a ton of leaks out there.

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[-] woelkchen@lemmy.world 16 points 4 months ago

Runs perfectly fine on Linux though

The quality of Proton is not the point, the point is that they're not dogfooding their own platform. They'll likely follow the same course as CS2: Lengthy prerelease test exclusively on Windows, then a few days before actual release someone will port the game to Linux/SteamOS and release day is the first day of the Linux port's alpha test.

How can anybody at Valve expect game publishers to take Steam Deck and SteamOS seriously if the developer of the actual platform is not dogfooding it with their own games?

[-] Virkkunen@fedia.io 8 points 4 months ago

Yeah I get what you mean, but with Linux gaming I think it's great enough that it runs with Proton and no one is blocking it. I also believe they'll port it to native Linux after the alpha stage is done, but remember that the game is in a closed alpha state, so at no point this should be taken as "Valve not dogfooding their platform". All we can do right now is wait and see.

[-] woelkchen@lemmy.world -4 points 4 months ago

with Linux gaming I think it’s great enough that it runs with Proton and no one is blocking it.

You clearly missed many news from the gaming sphere.

remember that the game is in a closed alpha state, so at no point this should be taken as “Valve not dogfooding their platform

Yes, it is. Sony is developing their games for PlayStation first and Windows as an afterthought. I'm not saying that Windows should be an afterthought but SteamOS should be a development target from day 1.

All we can do right now is wait and see.

Grab your Steam Deck, install Counter-Strike 2, and look at the state of Source2 games right now.

[-] ngwoo@lemmy.world 3 points 4 months ago

Valve is probably perfectly happy with just making sure proton compatibility is good. They don't expect developers to change their whole workflow to cater to the Deck, that's why they've done so much work with proton.

[-] woelkchen@lemmy.world -2 points 4 months ago

Valve is probably perfectly happy with just making sure proton compatibility is good.

Valve is happy that games break all the time? Yeah, sure buddy. If anybody at Valve was happy with that, maybe that Microsoft agent should lose their job.

They don’t expect developers to change their whole workflow to cater to the Deck

The point of cross-platform middleware is specifically not to "change their whole workflow". 🙄

that’s why they’ve done so much work with proton.

Valve is also doing much work with SDL and so on to target native development, that's why it's embarrassing that they don't target their own platform. All successful platform holders treat their platform as 1st class citizens: Sony targets PlayStation from day 1 of game development, so does Nintendo with Switch. Apple is not prioritizing Windows either.

Failing platforms are those where the platform vendor doesn't even believe enough in it to properly support it. Since over a decade Microsoft makes ARM-based Surface devices and to this day Microsoft has ported not a single game, not even casual stuff like Minesweeper, over to Windows ARM. "Microsoft is perfectly happy with just making sure Prism compatibility is good" and yet emulated applications crash, perform worse, and result in battery drain. Similar with Steam Deck: The only way to ensure games perform to their best and don't unexpectedly break on an update is proper SteamOS native versions.

[-] Vilian@lemmy.ca 3 points 4 months ago

They are beta testing, remove the OS issue and they van focus on games issues

[-] woelkchen@lemmy.world -4 points 4 months ago

They are beta testing, remove the OS issue and they van focus on games issues

SteamOS needs to be day 1 development target for all things at Valve. With your attitude we end up with CS2 broken on Steam Deck until now.

[-] Vilian@lemmy.ca 3 points 4 months ago

A yes, because Steam Deck is the most optimal platform to play competitive FPS

[-] woelkchen@lemmy.world 2 points 4 months ago

A yes, because Steam Deck is the most optimal platform to play competitive FPS

That's not even the argument. The argument is that Valve's own game teams should be able to support their own hardware.

[-] KeenFlame@feddit.nu 3 points 4 months ago

No. Development occurs on windows machines, so this is where they deploy. It's essential for a studio to work on core mechanics, gameplay loop and feel. It's obviously going to be steam deck day one.

[-] woelkchen@lemmy.world -1 points 4 months ago

No. Development occurs on windows machines

"Development occurs on" and "development target" are different things.

It’s obviously going to be steam deck day one.

Sure, like CS2 is on Steam Deck since day one and still broken.

[-] KeenFlame@feddit.nu 1 points 4 months ago

Who the actual fuck do you think wants to play cs on a motherfucking steam deck? And again, you of course target your own machine first for a pc game. It's how 99% of all editors work. Why would you try to argue something that you don't know how it works?

[-] arefx@lemmy.ml 1 points 4 months ago

They are going to add Linux support the game is in alpha.

[-] woelkchen@lemmy.world -1 points 4 months ago

They are going to add Linux support the game is in alpha.

That's not day 1. Why do I need to say it over and over again? It's not like I spelled it out already: CS2 had a Windows-only pre-release and the Linux port was only added to the formal release, resulting in the Linux port being very buggy to this day! Their own platform needs to be the top tier development target from day 1. How is that difficult to understand?

[-] arefx@lemmy.ml 0 points 4 months ago

Because they are developing the game for windows first since that's where 93% of the customers are. Are you even thinking this through?

[-] woelkchen@lemmy.world -2 points 4 months ago

Because they are developing the game for windows first since that’s where 93% of the customers are.

Why not develop for Windows and Steam Deck equally then?

Are you even thinking this through?

Definitively more than you.

[-] arefx@lemmy.ml 0 points 4 months ago

You're pretty funny but you clearly aren't smart.

this post was submitted on 11 Aug 2024
481 points (97.8% liked)

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