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submitted 1 month ago by simple@lemm.ee to c/games@lemmy.world

Sales on current-gen consoles must've not been great

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[-] UndercoverUlrikHD@programming.dev 2 points 1 month ago

I'm somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren't any room for arguments around it.

Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren't experienced.

this post was submitted on 06 Aug 2024
66 points (95.8% liked)

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