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submitted 3 months ago by simple@lemm.ee to c/games@lemmy.world

Sales on current-gen consoles must've not been great

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[-] UndercoverUlrikHD@programming.dev -3 points 3 months ago* (last edited 3 months ago)

People don't like being confronted and told they're objectively wrong. It's not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn't notice it.

[-] SpaceNoodle@lemmy.world 3 points 3 months ago

No, it's because you're being a petulant turd when people inform you that you are objectively wrong.

[-] UndercoverUlrikHD@programming.dev -3 points 3 months ago

Some stranger's 5600x doesn't randomly have the hardware to compile shaders at 10x the speed of top of the line CPUs. A game that suffers from shader compilation stutters will do so on all systems. To say it didn't stutter for you means either that:

  1. The game never compiled the shaders
  2. You already had the shaders pre-compiled, which isn't a thing on normals PCs
  3. You never noticed
  4. You're lying

It's impossible to avoid for games that suffer from it.

this post was submitted on 06 Aug 2024
66 points (95.8% liked)

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