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[-] tiberius@lemmy.ca 16 points 4 months ago* (last edited 4 months ago)

I did some back of the napkin math and it looks like we're going to get anti-tank mines...

It has taken 9 hours to get 7.5% so 0.83% per hour. There's 79 hours remaining. So 79 * 0.83% + 7.5% = 73.07%

[Update: 2024-08-03 20:18 UTC] Just did another napkin calculation. 72% projected completion when MO expires. We need a 59% increase in average kill rate to not get anti-tank mines.

[Update: 2024-08-04 20:38 UTC] Good push Helldivers. 80% projected completion when MO expires. Average of 0.78% per hour. We will get those mines but we didn't need them to kill so many of freedom's enemies.

[-] jballs@sh.itjust.works 7 points 4 months ago

I think more people play on the weekends though, so might be a close one.

[-] Mycatiskai@lemmy.ca 4 points 4 months ago

1130pm Friday night there was 38k players. I don't know what the high player average is but I feel like we should just embrace our new anti tank mine overlords.

It might even be fun to drop one and kite a charger onto it.

[-] jballs@sh.itjust.works 3 points 4 months ago

It'll be hilarious if we get the mines and they turn out to be like really OP.

[-] wise_pancake@lemmy.ca 2 points 4 months ago

It's a long weekend in Canada (except Quebec, but the pea soup eaters just had one)

this post was submitted on 02 Aug 2024
116 points (98.3% liked)

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