You can't make us take them!
(sh.itjust.works)
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this post was submitted on 02 Aug 2024
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Helldivers 2
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I did some back of the napkin math and it looks like we're going to get anti-tank mines...
It has taken 9 hours to get 7.5% so 0.83% per hour. There's 79 hours remaining. So 79 * 0.83% + 7.5% = 73.07%
[Update: 2024-08-03 20:18 UTC] Just did another napkin calculation. 72% projected completion when MO expires. We need a 59% increase in average kill rate to not get anti-tank mines.
[Update: 2024-08-04 20:38 UTC] Good push Helldivers. 80% projected completion when MO expires. Average of 0.78% per hour. We will get those mines but we didn't need them to kill so many of freedom's enemies.
I think more people play on the weekends though, so might be a close one.
1130pm Friday night there was 38k players. I don't know what the high player average is but I feel like we should just embrace our new anti tank mine overlords.
It might even be fun to drop one and kite a charger onto it.
It'll be hilarious if we get the mines and they turn out to be like really OP.
It's a long weekend in Canada (except Quebec, but the pea soup eaters just had one)