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How do you "separate" or "explode" a 3D mesh in Godot?
(programming.dev)
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The vertex shader is low enough level that it has no concept of shared vertices (nor really anything above triangles for the GPU), so this will work without individual meshes.
Here's a quick test project I made using a single cube mesh and the shader code
Slick!
Ah my bad, perfect, then that's the solution!