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Pixel Dungeon
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Go for corrosive almost ever. It's op if you know how to use it. I'd imbue it with your mage staff. The more max charges your corrosive wand can have, the better, and the staff gives you one more max charge on the wand you imbue. It deals so much damage and, as it is AOE, you can take multiple enemies at once. Takes some skill over how the gas expands (it expands differently in tunnels) and on when to use it, but if you know how, it is absolutely powerful and arguably the best staff (or the second best) in the game.
Also, I got to show some love for the corrosive wand, no one seems to support it, but it is really good.
i have used corrosion in past and yeah it's great and i know what you are talking but i won't call it the best or second best, there are better wands, also i would like to keep the staff imbued with magic missile as it gives upgrades to my other wands as well which is pretty damn useful
If by "better wands" you mean "a better wand" and by that you mean "Wand of Blasting", then yes. Top 1, Wand of Blasting. Top 2 Wand of Corrosion
no, i consider wand of prismatic light, wand of warding, wand of regrowth, wand of magic missile and yes wand of blastwave better then corrosion
The useless torch for 2 turns, no damage, and blind for a turn wand; the needs tons of setup and either having lots of this wand or lots of upgrades on it to be somewhat decent; ooh I summon grass ๐; the most simple and plain and almost secondary effectless magic missile wand just get a zapping or disintegration wand; aren't better than corrosion, in fact, I'd say that I use them for arcane resin or transmute: except the regrowth, which I'd milk until it fails to produce grass, then I'd arcane resin it. The only one I agree is better than the corrosive wand is better, because insta kill is better than almost insta kill for sure.
oh, looks like you got more skill issue
you have never used the wand if you think it gives only two turns of torch, even a +0 one gives 4 turns and blinds 2.6 turns, and the blinding really comes in handy when dealing with ranged enemies like those pesky scorpios, warlocks heck even against those succubus, demon rippers that jumps on you can't jump as long as they are blind
as i said you got skill issue if you always need to do or can't do setup(can't imagine how you setup corrosion if you can't setup wards), the only time you should spend lots of time in setup is in boss fights, and needs a lot of upgrades to be "decent" you say, you can even defeat the dwarf king one handedly if you got lots of upgrades, if that is decent then a corrosion wand with lots of upgrades is basically useless ๐คก
as i said you got skill issue, again you have no idea how useful that grass is against ranged enemies, you keep and keep hitting them and except trying to come close to you they can't do anything and if you have ever played the game then you would know how easier it is to beat ranged enemies become in melee, not to mention that grass gives you seeds, dew drops and plants so yeah that grass is super useful compared to some gas
i don't understand goo goo gaga language, learn to write proper English first cuz this sentence doesn't even talk about how magic missile is worse then corrosion and if i need to explain how useful the upgrades magic missile then i pity you
again your sentence is missing some words and got extra useless words
I can't imagine how this mf will react when he discovers he can take cover against ranged enemies. And, like, why setup with a +three thousand warding wand when you can just invest those in armor and damage and just kill the threat.
taking cover =/= attacking enemies while they can't and the warding was just an example since you said it only becomes "decent" with lots of upgrades
Ok, but while you spend your upgrades on wands of prismatic light, I use them on armor and weaponry and just kill them. And the enemies still pathfind towards you while blinded, so you can't even attack melee enemies that way. I will keep using wands that don't need upgrades to be good, like fireblast, corrosive, blastwave and transfusion and you keep +15 your warding but dying to monks and golems