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How do you "separate" or "explode" a 3D mesh in Godot?
(programming.dev)
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1 sounds like it could be done with a shader, 2 would be an animation. Could probably also do 1 as an animation (here it a way to do it in Blender)
Animation Tree was my first thought. Sounds like a death animation.
What kind of shader would be used for that exploding faces effect?
I know I could get a similar effect with animation, but I want to actually separate 1 object in 2, a full blown dismemberment. One way I saw this being done is by hiding (or scaling to 0.001) the blown off part and spawning a new mesh/object that represents just that piece, but is there another way?
🤔 I’d thought a vertex shader might work but I don’t know enough about shaders to actually get something out of it.
A separate mesh is how I’d do dismemberment, doesn’t look too hard to set up!