A 1st level dip into fighter gives casters armor, shield, and con save proficiencies. If that's not enough then a feat can give you advantage on concentration saving throws. So a +2 becomes something like a +6 and then you could get two chances with that modifier.
If you start a game as a caster, as an origin character for example, then you can simply go to withers and reset your character to a level 1 fighter and then just take all your spellcasting levels.
A 1st level dip into fighter gives casters armor, shield, and con save proficiencies. If that's not enough then a feat can give you advantage on concentration saving throws. So a +2 becomes something like a +6 and then you could get two chances with that modifier.
If you start a game as a caster, as an origin character for example, then you can simply go to withers and reset your character to a level 1 fighter and then just take all your spellcasting levels.
Clerics literally don't need that because they're very very balanced, Jebus said so
Some clerics are. Others are throwing fireballs with their spirit guardians and weapons. Looks at light clerics.
Like Lucifer