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submitted 7 months ago* (last edited 7 months ago) by G0ldenSp00n@lemmy.jacaranda.club to c/voxel_dev@programming.dev
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Not strictly a voxel game, but making heavy use of it's asethetic.

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A detailed look at reducing the storage space requirments of voxel grids using Sparse Voxel Octrees.

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This is a good overview of Sparse Voxel Octrees and how they reduce the space complexity of voxel data.

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An interesting and in-depth look at how Teardown renders a single frame.

  • Teardown is not strictly a voxel game, but it adheres to the voxel aesthetic and some of these break-down is usual for voxel game development.
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submitted 1 year ago* (last edited 1 year ago) by G0ldenSp00n@lemmy.jacaranda.club to c/voxel_dev@programming.dev

A reusable voxel model importer, written in C++ with a wrapper for Rust

Voxel Game Dev

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