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submitted 1 year ago by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml
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Today I updated my missile racks and put a bunch of cluster missiles (Rattler II) on them because i remember they used to be the beast next then.

Now I notice that they often hit the target without splitting into smaller missiles. Is there something like a "minimum split distance" or just a bug about them?

I like how overwhelming the number of pips becomes when they work well! 😎

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Star Citizen Monthly Report - July 2023 (robertsspaceindustries.com)
submitted 1 year ago* (last edited 1 year ago) by kittenspronkles@lemmy.ml to c/starcitizen@lemmy.ml

Summary taken from the Star Citizen Reddit Discord:

AI (Tech) ➣ Finalized work that allows NPCs to transition between EVA and environments with gravity ➣ NPCs can enter/exit ships through airlocks/hatches by vaulting over ledges ➣ Working on 2d boids such as rodents, that will move across terrain in a navmesh

Animation ➣ Focused on improving visual results for reloads and takedowns ➣ For 3.20, worked on basic idles for weapons and knives

Art (Characters/Ships) ➣ RSI Polaris began whitebox pass, interior whitebox completed ➣ unannounced ship on final art ➣ Crusader A1 Spirit progressed through final art ➣ Crusader C1 Spirit in greybox ➣ New 2 ship variants (unannounced) in greybox ➣ Tumbril Storm in end of production ➣ All-new vehicle (unannounced) in dev, whiteboxing all variants select one for greybox ➣ Aopoa San'tok.yāi in progress ➣ Origin X1 in greybox

Engine ➣ StarBuild progression (in-house code-build to replace WAF) ➣ Bugfixes ➣ MemReplay 2.0 added VirtualMemoryAreas concept ➣ 'MapAndWrite' discard calls progress ➣ Hull C implementation & bugfixes ➣ Physics code bugfixes ➣ RaStar and Resource Network progress ➣ Assisted Server Meshing team in improvements and fixes ➣ Bugfixes for 'aync editor loading`

Features (Characters & Weapons) ➣ Experimenting with skill progression; building strength to carry heavier objects, perform takedowns for better/quieter versions. ➣ Began implementing a sliding mechanic for sprint crouching.

Features (Mission) ➣ Ship Trespass feature is in QA testing ➣ Retrieve Consignment missions in final review ➣ Blockade runner global event in progress ➣ Cargo mission planning is completed, relying on rep system ➣ Steal and recover cargo missions were prototyped ➣ Code work began for reputation system ➣ Gives players discounts on purchases such as items, refueling & repairs. ➣ Rep-based hostility for NPC orgs to attack/protect players

Graphics, VFX Programming & Planet Tech ➣ New Global Illumination features ➣ Basic implementation of Temporal Super Resolution ➣ AMD memory allocation API integrated into Vulkan backend ➣ UI refinements and unifications ➣ New unified water shader ➣ New hash-map system for water buffer regions ➣ WorldBuilder system improvements ➣ Damage map fixes ➣ Bugfixes

In-game Branding ➣ Building assets for upcoming event ➣ Navigational signage for New Babbage ➣ Underground facility work ➣ Pyro touch-ups

Interactables ➣ Polish work on Pyro consumables, shop and props ➣ Created content for Sub flair

Lighting ➣ Pyro polish & cleanup ➣ New Orison platform tasks

Locations (EU) ➣ Work on Pyro's rundown stations ➣ Improved signage around New Babbage ➣ New content with Mission Feature team ➣ Pyro Outposts progressed ➣ Improvements to Pyro planets

Locations (Montreal) ➣ Derelict settlements passed greybox ➣ Underground facilities progressed

Narrative ➣ Mission system, providers and content work for Pyro ➣ Hull C ATC impementation ➣ 2 new narrative designers added to the team ➣ Released Loremakers and Galactapedia articles

Online Services (Montreal) ➣ InventoryID refined & bugfixed ➣ Refactor several backend services to gRPC ➣ EAC sactions and enforcement research

Research & Development ➣ Atmos / Cloud rendering improved ➣ New temporal tender mode

UI ➣ Data-heist screen improved ➣ Screen style varients ➣ Building Blocks performance pass ➣ Color picker, pagination, & stepped lines added to BB

VFX ➣ Pyro location interior/exterior work ➣ Finished pass on Size 5 bomb and 3 upcoming vehicles

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submitted 1 year ago* (last edited 1 year ago) by osprior@lemmy.world to c/starcitizen@lemmy.ml

Howdy, how are you all tracking in game events? I feel like if I want to participate in say Jumptown, they seem to just pop up and I can't find a reliable source that displays ongoing or upcoming events in game.

Of course I'm not talking about major events (read: ship sales), those are well marketed.

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Standing By (lemmy.world)

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On Patrol (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by Grimr0c@lemmy.world to c/starcitizen@lemmy.ml

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Check out my VoiceAttack macros (link to my Github is in the video description). My mouse macros will work with any resolution thanks to my resolution idependant functions. Just tell the "ASMBL Init" macro what your current game window resolution is and you are good to go! It will also work for any widescreen monitor, but you will probably have to figure out some X and Y offsets to get it just right. There are examples in the Readme on my Github. If you need help comment here, on the video, or join my Discord. All the links are in the video description.

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This is a repost from my org leader (1CC-Toy) inspired by a fail at 14 Juillet 2018 (link in French)

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Turbulent x CIG (robertsspaceindustries.com)
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submitted 1 year ago* (last edited 1 year ago) by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml

The devs released a minigame for us to enjoy.

It plays well on a phone/touchscreen device.

Beating all 3 levels will reward you with the "Predator" badge.

Edit: It looks like another badge is also possible, "Apex Predator". I'm guessing you need to get 3 stars in each level, and maybe the hard version of those levels as well.

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Had my first dogfight a few days ago. I was scouting in a Cutty Black for my friend when he went to sell some illegal cargo on Daymar, and spotted a Hull A heading to the sell point. Naturally, I launched a bunch of missiles and finished him off with lasers.

My buddy jumped in, sold his cargo, and I started to head back to ArcCorp to do my own thing. After I finished my first jump, he told me someone was attacking him in a Warden (I think), so I turned around. My buddy had already launched a bunch of missiles and was trying to escape. I fired another 8 missiles, charged in guns blazing, and blew the guy up. Turns out it was the same guy coming back for revenge.

Very fun encounter, and the guy was a good sport about it. Ended up getting a decent chunk of cargo off the Hull A and had a great time. I've been running cargo in my Cutty or a rented Connie, or ROC mining for the last couple weeks, so this was a fun change of pace

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submitted 1 year ago* (last edited 1 year ago) by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml

Rewards for using the Guide System during Foundation Festival!

https://robertsspaceindustries.com/spectrum/community/SC/forum/1/thread/foundation-festival-2023-reap-the-rewards

Highlights:

Rewards (Guides and Recruits):

  • Paint rewards for specific ships when completing a specific tutorial category.

  • Different Armor + Sniper Rifle kit for each weekend. If all 4 are collected there is a 5th kit that you will be rewarded.

Rewards for 1-3 sessions completed:

  • Guides: In-game beanies and hats

  • Recruits: Gemini LH86 pistol, P4-AR Rifle, Multi-tool set (with a bunch of attachments)

Note: Guide sessions must be 30min at least and a verified Endorsement

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Shamelessly stolen from Reddit.

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submitted 1 year ago* (last edited 1 year ago) by DmMacniel@feddit.de to c/starcitizen@lemmy.ml

Every Ship and or Ground Vehicle has its quirks and flight/drive characteristics. What's your favorite and why?

Be it the fastest, the most maneuverable, the most responsive or just the most easy-going ship.

Oddly enough for me it's the MISC Freelancer, it may not be the fastest out of the bunch but the turnrates in atmosphere just feel really right.

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No ISC today? (lemmy.world)
submitted 1 year ago by b0son@lemmy.world to c/starcitizen@lemmy.ml

To be fair I haven't checked this week in star citizen but figured it wouldn't hurt to pose the question.

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Star Citizen Monthly Report June 2023 (robertsspaceindustries.com)
submitted 1 year ago by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml

Some interesting info in the reports. The one I found interesting:

For example, the upcoming Argo SRV was tested internally and towed its first ships.

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I like the roc-ds a lot more than the one-seater, but I can't remember what is the most affordable ship in auec that can actually carry it

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Gimbaled weapons are okay (sh.itjust.works)

I have a bad wrist and a vertical mouse. Combined (or maybe even separately), these mean that my aim will never be great. I have spent 2 years trying to develop muscle memory and aim with fixed guns in dogfights. The results have been downright awful. So, I decided to try gimbaled weapons. The difference was night and day.

Yesterday, some guy in a blade picked a fight with me (in a mustang alpha rigged up with gimbaled weapons) and within a minute, he was high tailing it out of there.

Turns out, the gimbaled weapons also allowed me to pull more wild and erratic maneuvers for getting behind the target while still keeping up the pressure DPS needed to win.

So, in conclusion, gimbaled weapons are okay! Thanks for listening to my TARD talk.

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submitted 1 year ago* (last edited 1 year ago) by mermitian@lemmy.ca to c/starcitizen@lemmy.ml

Duplicate of https://lemmy.world/post/816324, which didn’t show up for me at the time of posting

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submitted 1 year ago by nailbar@sopuli.xyz to c/starcitizen@lemmy.ml

What do you think about the replacement station for Olisar?

They talked about, and acknowledged, what made Olisar so popular, yet the replacement only seem to consider the old station's appearance. No more direct access to pads.

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A replacement for Port Olisar

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Roadmap Roundup - 28th June, 2023 (robertsspaceindustries.com)
submitted 1 year ago* (last edited 1 year ago) by DmMacniel@feddit.de to c/starcitizen@lemmy.ml

Added to 3.20:

  • New Missions - Salvage Contracts: Coverup

Marked as Committed for 3.20:

  • Arena Commander: Frontend Update
  • Arena Commander: New Racetracks
  • Arena Commander: New Horizon Speedway Rework
  • Arena Commander: New Dogfighting Map - Jericho Station
  • Arena Commander: New Elimination Map - Echo11
  • Arena Commander: New Dogfighting Map - Winner's Circle
  • Arena Commander: New Map - Security Post Kareah

Removed from 3.20:

  • Ship Trespass

Link to the full Roadmap Update: https://robertsspaceindustries.com/comm-link/transmission/19361-Roadmap-Roundup-June-28-2023

Link to the Release View: https://robertsspaceindustries.com/roadmap/release-view

Link to Spectrum Discussion: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/roadmap-roundup-june-28-2023

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Notes from HK Bar Citizen (forums.starcitizenbase.com)
submitted 1 year ago* (last edited 1 year ago) by MrAegis@lemmy.ml to c/starcitizen@lemmy.ml

Some interesting info in here for those interested.

Edit: Zyloh responded on spectrum about some of this info (about 2 hours ago). Take it with a grain of salt as some of the notes here can be inaccurate. He specifically stated that ToW will continue to be developed. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/why-does-cig-keeps-communicating-stuff-pretty-badl/6069923

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