Indiefields: Battlefield-Like EA-Dislike

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A community for indie games in the vein of battlefield. Large maps with dispersed objectives that you can utilize vehicles with teammates to gain the upperhand in combined arms battles. Gameplay does NOT have to be exclusively modes with vehicles, it only matters that the game has a mode with vehicles that is a primary part of the game.

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The first thing that has to be said about Angels Fall First is that it is a primarily designed as a match based competitive big map objective multiplayer team games with vehicles like Battlefront or Battlefield, but there is quite a small playerbase currently.

This is the only caveat I have to make in my recommendation for Angels Fall First (AFF).

It might seem like a fatal one, but the the second thing that has to be said about AFF is that the AI teammates are overall very good and most importantly utilize nearly the entire breadth of combat. Pretty much anything you see humans do in AFF you will see bots doing, and it isn't that the bots will fool you into thinking you are playing against humans.. that isn't the point.. it is that AFF's AI coupled with the command system creates essentially an RTS with two computer armies that automatically fight each other in space, on the ground and seemingly everywhere in between where you can jump in and take control of an individual unit or you can focus on commanding units/directing the team.

If AFF didn't have such a well integrated AI and command system, with such good automatic engagement of necessary team functions by AI routines the game automatically engages if you don't, I could not recommend AFF for $17 or otherwise, but that isn't how the game stands as I have pointed out. Also, there ARE people who play multiplayer, there are active servers that autopopulate with bots and you can definitely find servers that fill up, I just would hesitate to recommend the game if having fun was vitally dependent upon anybody else playing multiplayer at the same time you logged on.

Now the rest of the details about the game, the gunplay is solid and weapons are quite customizable. Time to kill with infantry weapons is sort of like halo, or Sector 9 if you ever played that. Each weapon is quite customizable though the defaults are fun and varied enough that you don't have to bother if you don't want.

Vehicles are a blast and while sometimes they look a little bit janky in their movement, but the actual feel of driving the vehicles and using them as dynamic weapons and transportation feels locked in and each of the vehicles feels distinct and coherent in purpose whether we are talking about ground vehicles, flying vehicles or spacecraft in the large scale space battles.

I HIGHLY recommend trying driving some of the vehicles with a gamepad or a steam deck (which this game runs great on!).

Conclusion I HIGHLY recommend this game as an offline bot basher like ravenfield, the pricepoint might seem high for that but you have to understand there is a lottttt of polish here for a LOTTTT of different vehicles, weapons, mechanics and maps. This game isn't some lazy assetflip or halfbaked project, clearly the developers have put an immense ammount of effort into making the vision they have for their game as approachable and yet mechanically deep and varied as possible!

As a final note, notice how long the development time has been for this game (originally an Unreal Tournament 3 mod) which started in 2015. This game is a labor of love and both the time commitment and the overall thorough and solid expansiveness of the game mechanics coupled with a clear focus to the game design makes Angels Fall First an easy recommendation!

https://store.steampowered.com/app/367270/Angels_Fall_First/

http://www.strangelyinteractive.com/

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New Gameplay Options

Acknowledging common feedback about AI and overall difficulty, we understand there are players who would like more forgiving gameplay, and others who expect a hardcore challenge where the player has the same survival rate as any other unit on the field.

Our team's vision definitely leans toward a easy-to-pick-up WW2 simulator, so we don't intend to make the game more arcade-like. However, we decided to accommodate arcade-like fans by reworking how difficulty settings work.

Players can now fully customize difficulty settings with tons of new sliders and buttons: modify AI accuracy, explosion radius, suppression effects, player damage, disable player auto-surrender, change stamina duration, gun overheat values, bullet gravity and more. Now you can change the gameplay to fit your preferences, or simply provide a way to play with different rules to break up repitition. You can create and save your difficulty presets, but the game will still offer default suggested presets that recreate how we intend the game to be played.

Roadmap for Easy Red 2 development

https://store.steampowered.com/news/app/1324780/view/4672011608170247757

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This community is for battlefield-like first person/third person games that are made by indie developers.

My top three favorites right now are:

  • Operation Harsh Doorstop

https://store.steampowered.com/app/736590/Operation_Harsh_Doorstop

  • Easy Red 2

https://store.steampowered.com/app/1324780/Easy_Red_2

  • Angels Fall Fall First

https://store.steampowered.com/app/367270/Angels_Fall_First/

All three of these games include large levels with mixed infantry and vehicle gameplay focused around team objectives, which is what type of game indiefield is the intended community for. Games that fit the category of "indiefield" as I am vaguely defining here don't have to have vehicles in every mode or level but they shouldn't be an afterthought and they NEED to be in the game for it to count as an "indiefield" (think battlefront as a very arcadey example).

Why "indie"?

Because AAA studios no longer seem to be interested in simply selling you a multiplayer game you can play with friends who also bought said game. Everything is lootboxes, subscriptions services, battleplasses, predatory monetization and enshittification of game mechanics and overall game quality. Am I bitter? Yes. Am I wrong? Not as wrong as I should be for how big of a generalization I just made.

There aren't a lot of indie/small developers in this genre and often the successful games get bought out by much larger studios and are slowly choked to death. Larger studios making these types of games rarely have the incentive to actually create modding tools and allow creative new ideas to spawn from the framework of their games, and in many ways the genre is often unaccessible.

I called this community "indie"-field partially because so many of these indie games value mod support from the beginning as part of the core package of the game. What I think makes moddable games in this genre so important is they inherently make a good general basis for a whole variety of other modded games.

It is such a fun genre! What I like about these games is the satisfying blend of competitive deep gameplay with the ability to play more casual and focus on supporting teammates if you want. It is a bit like feeling like you are playing in an improvised orchestra where a variety of intensities and energies are needed to make everything pull together.

Do you have any favorite games that come to mind that are indie games like this? I am also fine with conversation about non-indie games in this genre such as battlefield and battlefront too, I just intend this community to be mainly focused on indie games that don't get as much coverage or attention and that geinuinely respect the player/customer.

Games I Want To Try

  • Gates Of Hell

.... many others!