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Working on blocking out my first large portfolio scene in blender! 
I had this idea to do a series of images of various vegetables cannibalising themselves. Sort of a social commentary on things nowadays. 
 In this one potatoes are gorging themselves on French fries, only to be dragged off once large enough to themselves become fries! #deep 😂 
 What do you think of it? 
Will probably work on the potatoes or the deep fryer next.

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Hello community. I am new with blender, and this is my first post here. I have the following task to master:

I have a CSV-File with 1000 Names. I would like to spread those Names somehow randomly in space. It would be nice for them to be 3D, and not just be flat.

As a bonus, I would like those names to be connected by lines.

I would then animate a Camera flying through that space.

Is that achievable, and how? I'd appreciate any help. Thanks a lot.

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submitted 1 year ago by rupsis@lemmy.world to c/blender@lemmy.world

Model can be downloaded for free at BlenderKit

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Afternoon snack (imgur.com)
submitted 1 year ago by rupsis@lemmy.world to c/blender@lemmy.world

Results from the Blender Donut tutorial

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submitted 1 year ago by xTofufox@lemm.ee to c/blender@lemmy.world

Hello! I am new to blender and for a unity project try to make a simple player character. I made him some rudimentary clothes yesterday and then tried to attach a cloth modifier to them - However, when I bake it the outfit kind of 'blows up' and I dont know why it changes its shape like that (I added a picture).

Also, when I animate the character, now the outfit no longer moves with him, but it does when I remove the cloth modifier... Is the armature modifier not valid anymore? I kind of assumed the physics properties of the cloth would let the cloth move with the body (which has a collider modifier)

I hope you don't mind me asking big noob questions here... Have a nice day!

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submitted 1 year ago by rupsis@lemmy.world to c/blender@lemmy.world
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Hello I was wondering if someone could give me some advice on how to do a thing in blender

I created a human head model in FaceBuilder add on and I have a separate premade human body model. I positioned, scaled and joined them together, but there are some small gaps between the two models

What’s the best way to fix this? Any tools or tips to get me moving in the right direction would be amazing

I’ve been researching the docs, YouTube, chatgpt but getting confused at all the different ways to do things and the different versions of the program.

I’m using blender 3.5

Thanks!!!!

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This took a minute (lemmy.world)
submitted 1 year ago by esoeric@lemmy.world to c/blender@lemmy.world

Blender and Substance Painter. Just a practice run. Gotta go back and do some more work on the models and give texturing another go.

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submitted 1 year ago* (last edited 1 year ago) by yourgodlucifer@kbin.social to c/blender@lemmy.world
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I made this (lemmy.world)

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Made completely in Blender

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My first proper render that I'm proud of :)

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submitted 1 year ago* (last edited 1 year ago) by Andy@lemmy.blahaj.zone to c/blender@lemmy.world

Character by my friend, Cinderflame/Zerodraggy!

Reference used:

More info on the original Art Fight page!

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submitted 1 year ago* (last edited 1 year ago) by AdrianTheFrog@lemmy.world to c/blender@lemmy.world

It uses baked ambient occlusion and has 20,070 triangles, 10,576 vertices, 8,752 faces, and is 45mb in total, including textures. It uses 2 4k sprite sheets for the eye to run in Unity without using the Video Player component.

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Blender 3.6 LTS Released (www.blender.org)
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submitted 1 year ago by Lyxea@lemmy.world to c/blender@lemmy.world

Hi! im using unity for a while and i wanted to give a try to 3D modeling ,i must say i really liked it! but... doesnt matter how much i try,i really dont get used to blender navigation controls and camera controls...

there is any way to make blender navigation as unity 3D?(holding right click and moving with W,A,S,D)

or there is any other software capable of that?

thanks for the help!

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submitted 1 year ago by Tobin@lemmy.world to c/blender@lemmy.world

A place to share free addons you use or think other people would appreciate.

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submitted 1 year ago by Adderbox76@lemmy.ca to c/blender@lemmy.world

When is a level of detail considered "obsessive"? Asking for a friend.

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cross-posted from: https://discuss.tchncs.de/post/141919

Saw one of the Universal logos at the beginning of a movie I was watching and decided to give it a try. Whaddaya think? :)

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submitted 1 year ago* (last edited 1 year ago) by exixx@lemmy.world to c/blender@lemmy.world

Hopefully this posts correctly. This was generated exclusively by geometry nodes and procedural textures in Blender 3.2.

view more: next ›

Blender

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A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.

Rules:

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  3. If a render is photo realistic, please provide a wireframe or clay render

Guide:

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