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submitted 1 year ago* (last edited 1 year ago) by Madbrad200@lemmy.world to c/battlebitremastered@lemmy.world

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I noticed quite a bit of people not knowing you can opt out of the dead voice chat recording (where it transmits your mic audio when you die for a couple of seconds).

When I installed the game there was a prompt that asked for an opt-in, that was pretty short to read.

Do you think people automatically click "I consent" or is the prompt not very clear?

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Was checking the stats... (lemmy.blahaj.zone)
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Patch Notes

Party Codes

  • New feature that enables players to join parties without adding each other as Steam Friends

Report Player Shortcut

  • Left Shift + F1/2/3/4, etc will bring up the report menu for the respective player, without having to go to the scoreboard. This makes it easier to report players for abusive behavior, or other inappropriate conduct

Stat-Sync Protection

  • A rare case has been fixed where a player's progress would reset if they joined a game server while the player stats servers were being updated. This happened because the game server would receive the player's stats as level 0, which would reset the player's progress.
    • To fix this, the game server will now no longer let a player join if it fails to fetch their stats. This will prevent players from joining the server with level 0.
    • Additionally, the backend will no longer accept saving stats of a player if their rank is less than it was before. This will help to prevent players from intentionally resetting their progress.

Objective Capture Zones

  • Sizes have been reduced to 50%/75% of their original size in some areas. This should improve the user experience in CONQ and FRONTLINE game modes, as it will make it easier to defend objectives and allow your team to spawn on them until the enemy enters the capture zone and triggers the spawn lock. This change will also make it more difficult to hide in one of the many buildings on the map and stay in the enemy objective in order to disable their spawn.

Placed Gadget Persistence

  • Players will now be limited in the amount of C4s, mines, claymores, ammo kits, etc. that they can place at the same time.

    • C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
    • Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.
  • Domination: Reviving players will no longer return tickets.

  • Eduardovo: CONQ 32v32 received a unique layout that is separate from the 127v127 playable area.

  • Salhan: RU Border has been extended on the west side (Cav exit) to make spawn camping more difficult.

  • Frugis: The last stage of Rush received changes allowing the attacking team to exit from a subway near the enemy spawn.

  • Wakistan: Domination 32v32 layout will now feature an east coast line layout. The old layout will be moved to 16v16

  • The number of players in enemy vehicles will no longer be shown on the map when they are spotted.

  • When placing walls, there will be a half-player-size space margin requirement to avoid clipping. This means that there must be at least half the size of a player between the wall and any other object, such as another wall or a player. This is to prevent the wall from clipping through other objects, which can cause visual and gameplay issues.

  • Fixed an issue where players would not switch to their primary weapon when placing a claymore while throwing a grenade

  • Fixed an issue where the friend list would not load until the party menu was hovered over

  • Fixed an issue where players were unable to pass the main menu due to avatar images

  • Fixed the broken Progress Bar at the bottom of the screen

  • A bug where players could sometimes walk during the countdown on Frontline has been fixed.

  • Fixed an issue causing players to lag while using the Rappelling Rope

  • Spectator camera improved.---

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cross-posted from !linux_gaming@lemmy.ml

Got this from a post on the alien site. From previous discussion on Lemmy it sounded like Linux users had good things to say about this game but were discouraged about the upcoming FaceIt implementation such that they wouldn't be able to join anticheat enabled matches. Those users and Linux gamers on the fence would probably appreciate hearing this news.

With this announcement on the dev team's community Discord, it appears Linux users will NOT lose access to matches with anticheat.

Source: https://discord.com/channels/303681520202285057/345616096470237186/1129780379218358282
(BattleBit Remastered official Discord server)

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Server lag, DDOS? (lemmy.world)

I heard there was an issue before with DDOS, but sounded like they sorted that out. I've heard players continue saying that it's an issue whenever server lag happens, anyone know if it's still happening?

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Just finished my first 3 maps and this game is amazing. The gameplay feels exactly like battlefield 3 and 4, but its better in every way. The graphics are simple, but the game has it were it counts. I haven't delved deep in customization yet, a quick glance made me fear I'd fall in for hours just checking everything out. Can't wait to play again!

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What are your thoughts on balancing changes coming?
What do you want buffed / nerfed.

Obviously submachine guns will see some changes. I really don't want to see the medic nerfed. I think we might see a change to spawn vehicles and beacons

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submitted 1 year ago* (last edited 1 year ago) by Sirosky@lemmy.world to c/battlebitremastered@lemmy.world

They still suck tho, ngl.

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I had been on the M4A1 until I recently tried the Groza which seems to slap. The SCAR is also pretty sweet. What are you all using?

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The only games I've seriously sniped before in are Overwatch and Team Fortress 2 - which both had hitscan bullets for sniper rifles. Actual bullet drop takes some getting used to, but I'm getting there.

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If you can have as many people on the rappeling rope, could you transport all 127 players with a single helicopter?

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It's a shame because some of the night maps can provide a genuinely interesting experience to shake up the gameplay, but for the memes or whatever reason, people only seem interested in voting for Lonovo night.

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These dotted lines still don't make sense to me

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Favorite map? (lemmy.world)

Whats your favorite and least favorite maps?

My favorite so far is Tensatown because it feels the least chaotic so far. Theres lots of little areas without super long sightlines.

Least favorite must be Frugis due to the chokepoints.

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