wraithcoop

joined 7 months ago
[–] wraithcoop@programming.dev 9 points 1 day ago (1 children)

Can't wait for the chubbyemu video to explain the science of what happens here

[–] wraithcoop@programming.dev 3 points 6 days ago

I really need to stop being obsessed with compacting my builds to be as small as possible, it makes it a lot harder to leverage the aesthetic blocks. This looks so clean.

[–] wraithcoop@programming.dev 5 points 1 week ago

Gotcha, your issue is it straight up says "raise taxes for white neighborhoods" without the needed context of "current tax law has advantaged predominantly white areas, and so this bringing their tax responsibility to a value that more fairly represents their usage"

[–] wraithcoop@programming.dev 6 points 1 week ago

I 100% agree with prices having bloated over the last decade. The first card I bought was a 380 for $80, but $700 for a mid-low tier card is an extreme exaggeration

https://pcpartpicker.com/products/video-card/#X=10036%2C40368&P=8589934592%2C51539607552

[–] wraithcoop@programming.dev 1 points 1 week ago

looks like it indeed is

[–] wraithcoop@programming.dev 7 points 1 week ago (1 children)

Cool, so instead of a sim rig I can just use my car and a projector

[–] wraithcoop@programming.dev 5 points 2 weeks ago

For games with any sort of "victory points" system, I always start off teaching them with the exact same sentence: "the goal of this game is to score points." Sets the stage nicely for explaining the rest of the-- ah, nevermind, they've already glazed over

[–] wraithcoop@programming.dev 4 points 3 weeks ago (1 children)

Yeah, I played the demo a few months ago and went ahead and purchased it, it seems right up my alley for the swarm survival genre. I like that how broken your build gets depends less on how many times you click level up, though it certainly helps. It reminds me of wand building from Noita.

[–] wraithcoop@programming.dev 1 points 1 month ago

Gummi ships swarm survival sounds pretty neat

[–] wraithcoop@programming.dev 46 points 1 month ago

I don't think this will really amount to much. Where else are they going to shop that abuses labor as much as Walmart to keep prices low?

[–] wraithcoop@programming.dev 2 points 1 month ago

I played through what was available a couple months ago with some friends. Very inspired by Terraria with a different npc/colony system. We didn't really dive into it too much which is maybe missing out on a huge part of the game, so if anybody wants to try it I'd suggest going out of your way to interact with it. There were some balance issues imo, but overall pretty fun.

If you don't want to engage with the colony part, I think you won't get anything out of this that you wouldn't get from Terraria, but less since it's a newer game.

[–] wraithcoop@programming.dev 9 points 1 month ago (1 children)

blueprint auto connect seems like it could help with slapping down a factory quickly, but probably vertical nudging and vertical splitters will help me out the most

view more: next ›