But just blacking out doesn't explain why Alfira just ends up dead back at camp in the morning immediately after I send her away. My companions also all see me send her away and yet they all blame me for her death despite that fact. Yes I have blood on me but I also have a disemboweled corpse next to me so it would be weirder if I didn't. Also, Alfira isn't even physically in my camp. What, is my 8 dexterity war cleric supposed to have snuck into the grove, kidnapped her, snuck her into my camp, and killed her in a single night without anyone noticing?
I can't even think in my own head (in character) that I didn't do it. None of it makes sense with that "send her away" dialogue option. I'm fine with the forced story death, but this scene just makes no sense all around. Have her die after the party, when I may actually have a connection with the character, instead of it just being a character I told to fuck off twice. It all doesn't make sense.
Also, save scumming has nothing to do with this conversation, but if you can save scum out of any consequence in Baldur's Gate then why play the game at all by your logic.
Im scrolling at work, so I consider this a buff