[-] sandriver@beehaw.org 11 points 1 year ago* (last edited 1 year ago)

I can't really bee nice here, so pardon the language, but as a second generation Fijian Australian...

Fucking LMAO. Australia is an outsized emitter of greenhouse gasses, let alone the hidden emissions caused by how much oil and gas we export. Scott Morrison, the former PM, even went to the Pacific forum during his incumbency and essentially mocked them regarding this. This turn from the Labor government is probably one of the starkest demonstrations of liberal diversionary political theatre and colonial violence.

Absolutely revolting.

[-] sandriver@beehaw.org 10 points 1 year ago

I have cognitive impairments and it does my head in that it's still hit or miss whether games have rewindable text and voiceovers. Definitely my favourite thing in a game is eing ale to open a dialogue log and even replay voiced lines. Should be in every game, it's such a small accessibility thing.

[-] sandriver@beehaw.org 20 points 1 year ago

Game budgets are too big.

14
submitted 1 year ago by sandriver@beehaw.org to c/foss@beehaw.org

Can't really find documentation on this. Manual configuration is fine. Since I just stream as a social hobby, I'm looking to minimise costs.

What's the least expensive way of ensuring security like hiding my IP? Will cheap object storage suffice?

[-] sandriver@beehaw.org 20 points 1 year ago

Reading the responses here, why are people so mad about types? Maybe I'm biased coming from a background of statically typed languages and mathematics. I'd rather have a good typing system that makes me think about data than just hoping I've thought about a problem right.

40
submitted 1 year ago* (last edited 1 year ago) by sandriver@beehaw.org to c/gaming@beehaw.org

I know SteamOS is "kind of" immutable to some degree, but how's it going over on say Fedora Silverblue or openSUSE MicroOS or others?

edit: should also be clear, I'm wondering about SteamVR support too.

[-] sandriver@beehaw.org 10 points 1 year ago

Not just the US, Australia has slavery* for disabled people and the long-term unemployed, as well as private prison slave labour. Guess which group keeps getting sent to prison for no reason too.

(*legally distinct from slavery, as determined by the courts)

[-] sandriver@beehaw.org 9 points 1 year ago

Yeah, the game had severe balance issues too with classes not scaling properly and consequently being either completely dominant or totally useless based on what level you were.

[-] sandriver@beehaw.org 18 points 1 year ago

Octopath Traveler. The UI was terrible, the loot was nothing but stat sticks, and most of the dungeons, of which there were too many, were just long tree walk with potions at the leaves. Genuinely the worst game I've ever played. The three-directional sprites were also extremely lazy. I think I lost my mind right at the start when the lazy script response saw one of the characters' childhood friend suddenly develop amnesia and treat him like a stranger because everyone needs generic dialogue.

The music and cast of thousands worldbuilding was fantastic, but otherwise, I hated almost every single of the 80 hours I put into it trying to give ti a fair shake.

[-] sandriver@beehaw.org 8 points 1 year ago

Commercial media has always been collaborative with whatever power structures or industries it's associated with. Only good media is independent, and even then you get some really shitty journalists, and sometimes entire rotten publications.

[-] sandriver@beehaw.org 7 points 1 year ago

And it has VR too! I think NMS and having actual Daggerfall doesn't leave me any room to particularly care about Starfield. I don't get the hype at all.

[-] sandriver@beehaw.org 30 points 1 year ago

"Boss makes a dollar, I make a dime. That's why I post memes on company time."

31
submitted 1 year ago by sandriver@beehaw.org to c/gaming@beehaw.org

The first four days were miserable, but having been playing since, and also having played over the second closed beta, it's exactly what I wanted.

What does everyone think?

36
submitted 1 year ago* (last edited 1 year ago) by sandriver@beehaw.org to c/gaming@beehaw.org

Looking for fourth to sixth generation console games, and old arcade and X68000 games. Saturn is out though.

Currently have and enjoy Smash Remix and Fighting Vipers 2.

[-] sandriver@beehaw.org 15 points 1 year ago

Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or "consortium" if you're feeling fancy). Just spitballing but you could call it "Cape" or "Hephaestos" or something.

Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.

I dunno, maybe this is all a pipe dream.

[-] sandriver@beehaw.org 10 points 1 year ago

Wasn't the whole thing with Redfall that it was Bethesda mismanagement? I'm not going to put that on the Redfall team. Does make me completely disinterested in buying any Bethesda games that aren't mainline TES though.

1
submitted 1 year ago* (last edited 1 year ago) by sandriver@beehaw.org to c/warframe@dormi.zone

Looking over my personal usage stats and my clan's usage stats; and contrasting with the community usage stats, I noticed something interesting. One of the least-used archetypes, and one rife with frames with bad or polarising reputations, is the hybrid damage buffer/CC frame. Meanwhile these are really popular in my Alliance, as we have a few stalwarts spreading the good word. (I'm doing my part for Banshee propaganda.)

I can say that the usage stats reflect a sentiment I hear a lot: "just use ". In this case, Nekros and Octavia dominate this particular role at 3.2% usage apiece, reflecting community belief that Octavia is the best frame in the game and renders other CCs useless. Meanwhile there is a harsh dropoff in the buffer/CC archetype after Octavia (or Nezha if you count him). The next most used is Mag at 1.5%, then Frost and Zephyr at 1.1%. After this, the rest of the archetype all have less than 1% usage.

Other support archetypes are in a similar place: the healer/buffer is dominated by Wisp, and the damage/CC archetype by Khora.

A second factor is the "death spiral". If a frame has a bad launch or a rough patch as the meta shifts around them, they seem to never shake that bad reputation. For example, year on year, even with extensive positive coverage, Zephyr sees very little change in equip time. Yareli is Turbomurder Water Nezha now, but it's still a common sentiment that she's squishy and has poor damage potential. Everyone has an opinion about Sevagoth even though nobody plays him.

A third factor, and I think another kind of death spiral, is unappealing meta builds. For example, Nyx is dominated by Assimilate builds, Banshee by glass cannon builds, Caliban's meta being a complete mess, one-button Frost and Loki builds, and so on. People don't invest into the frame because it has been typecast and the builds ossify, and if the builds aren't fun to play, nobody invests or experiments, and the cycle repeats.

So, that's my take. I'd love to hear your opinions!

0
submitted 1 year ago* (last edited 1 year ago) by sandriver@beehaw.org to c/warframe@dormi.zone

Prior to Duviri, I put in some time acid testing boilerplate builds to get all my frames to scale into SP Circuit. I'll summarise the work here. I'm happy to answer any questions in the comments. Hopefully this will be of some use!

As a bonus, none of these require energy->shield mods or Decaying key, although using either or both adds an extra layer of survivability.

Infinite Scaling

Condemn helminth! Easily the comfiest and most reliable way of shield gating, as it CCs enemies and shield gates most frames in just two or three targets affected. The ability has a "soft" slam animation that has reduced priority over double jump and parkour, so casting during a double jump or bullet jump will keep you airborne. It's also a one-handed cast so does not interrupt reloads, and you can shoot mid-cast.

The important requirement is that you need to compensate range or strength on Overextended or Narrow Minded builds, or use the next helminth option.

Pillage helminth. Unlike Condemn, provides absolutely no CC, so I only recommend this on frames that have some kind of innate CC such as a slow, distraction, confusion, etc. Also a full-body cast so it prevents movement and other actions, and comes in at twice the casting cost.

Infested

The heck faction... until now. Silence helminth completely reduces them to melee, which should not be a problem with Warframe movement. Just don't get in a slap fight with any Disruptors or Toxic Ancients (or Venomous Eximus).

Silence prevents grapple hooks and Osprey clouds, as well as all Eximus casts. The only remaining mechanics are the Ancient stretch arm attack and MOA goop and clouds, but the MOA attacks do fixed low damage, so no biggy.

I just want to face tank to level 300

Health Conversion from Simaris, Arcane Blessing from Conjunction Survival, and your choice of Fractured Blast (same build constraints as Condemn) from Citrine, or Lycath's Hunt from Voruna (preferably don't dump stat Duration). Frames with inbuilt DR can go quite a bit farther than that, but even Banshee or Gyre can facetank with HCAB strats.

But I'm Inaros or Lavos

This section is theoretical, since I don't have Trickery.

Desiccate, Ophidian Bite, and Dagger heavy attacks force finishers, so you could use this with Arcane Trickery to stay invis. Otherwise possible helminths are Resonator (from Octavia), or Shooting Gallery (from Mesa) + Muzzle Flash augment.

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sandriver

joined 1 year ago