That's not the actual GTA VI logo, but some fan creation. The logo in the actual trailer seems to consist of the standard GTA logo with a colorful "VI" in a bold sans-serif behind it.
Cinny is the closest to Discord in terms of UI, it even has a feature where you can show subspaces within a space as if they're categories of a Discord server.
Okay, the responses here are kinda disappointing because folks here seem to be unaware that (1) Mozilla has already added "AI" info Firefox a few versions ago (to provide machine translations of pages), and (2) the way they did it is very responsible (the whole thing is 100% local, no info is sent to other servers).
I understand that we're all tired of this whole trend of language models being put where they don't belong, but from what I see, Mozilla is actually the company I'd trust the most to do it right. (AFAIK, one area where the FOSS world is severely lacking and where Mozilla works to solve it is speech recognition with the Common Voice project, and if they start working on an LLM-based program to do that, I'd welcome it.)
Sounds cool, though I'm a bit confused as to why that is such a big priority given that ReactOS currently aims to replicate Windows NT 5.2 (XP x64 / Server 2003), which did not provide graphical set-up*...
* Technically all Windows versions up until, IIRC, Vista had their install process in two stages: a text-based stage where you'd input the most basic info (what filesystem to install onto, what Windows directory to use, etc.) and a graphical stage once the basic files are installed (where you'd be asked what devices the computer has, whether it's networked, date/time, etc.). From Vista to the present day, the first stage is graphical as well. ReactOS' latest release uses the pre-Vista model, but the latest blog posts indicate a move to the more modern one.
So, hexadecimal uses 16 characters. Each character stores 4 bits of data (2⁴ = 16).
If you use the 10 digits and 26 letters of the Latin alphabet, the resulting encoding is called Base36.
It is a rather impractical format for storing data, though, because for purposes of simple conversion, the number of possibilities should be a power of 2 -- that way a program can do (quick) bit shifts instead of (difficult, especially on big numbers) division to determine which character to use. That's why it's mostly used to encode numbers, and not large sequences of data.
Base32 is a slightly-smaller variant that can fit 5 bits of data into one character. (2⁵ = 32)
If you add up digits, uppercase and lowercase characters together (differentiating between upper and lower case), you get 62. This is also an impractical number for computer purposes. But add two extra characters and you get 64, which is another nice power of two (2⁶ = 64), letting one character store 6 bits. And Base64 is a common encoding scheme for data.
And when you know how many bits a character can fit, you can calculate how "efficient" the encoding will be and how many characters will be needed to store data. A Base32 encoding will need 20% fewer characters than hexadecimal, and Base64 needs 33.3% fewer.
Not really. .
and ..
are the only standard directory entries that are added by the system.
Some shells may extrapolate from that by adding ...
to go two directories up, but ...
can just as well be the name of an actual file or directory.
Seems like more of a human mistake -- like one of the designers used a stock image of a clock spiral that was AI-generated...
Yes, the mobile app supports third-party servers, though I wouldn't call it complicated.
If you want to join a room, all you do is type/paste the full URL to it instead of just the name. "Open in App" functionality will also work regardless of the server.
If you want to host one on a third-party server, you just go into the options and replace the "https://meet.jit.si" address with one of the third-party server. Then when you create a room, it will use that server.
I heard that in the late 2000s the western gaming press had a very strong dislike for JRPGs, which led to Japanese developers treating the term as derogatory. And while I still think that ideally we'd have better terminology that would try to capture the differences between the games rather than their place of origin (the most famous distinction being that "western RPGs" usually let you create your character and treat them as a blank slate in the story, whereas "JRPGs" usually put you in control of a predefined character with their own motivations and actions in the storyline), I think it's nice that nowadays there are developers who are actually proud of the term "JRPG".
Not to mentiom that Fandom rejects any attempts by the admins of their wikis to move offsite. If you put up links to the new wiki, they'll erase them. If you start deleting your contributions, they'll revert the edits.
Huh, interesting. I thought that the primary reason game devs use DRM these days is to specifically keep the first week's sales as high as possible (since that's the most easily available metric to judge a game's success, and also the biggest moment of profit, as it's usually only downhill from there). To see researchers actively suggest removing DRM after three months seems to confirm this idea further.