[-] purplepudding@sopuli.xyz 14 points 1 week ago

Go is quite nice for this, generally low traffic services are less than 100mb used memory if you're using the standard lib stuff and it's not a huge jump from the JVM to Go.

[-] purplepudding@sopuli.xyz 4 points 4 months ago

Looks like lunch is on Lance....

[-] purplepudding@sopuli.xyz 9 points 1 year ago

Nah, that was the blue team - this is the red team ๐Ÿ˜…

[-] purplepudding@sopuli.xyz 76 points 1 year ago

Insomnia is a bit more like classic postman, though it's kinda heading the same way too.

Ended up falling back to cURL and shell history for REST stuffs a lot of the time.

[-] purplepudding@sopuli.xyz 1 points 1 year ago
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submitted 1 year ago* (last edited 1 year ago) by purplepudding@sopuli.xyz to c/gamedev@programming.dev

A pretty interesting talk (not mine ๐Ÿ˜„) on how Sony are using Agones and Kubernetes to host game Servers.

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Kubernetes is slowly making in-roads in the Gamedev world. This talk (not mine ๐Ÿคฃ) introduces Agones and the benefits and challenges of running game Servers in Kubernetes.

purplepudding

joined 1 year ago