Genuinely just three maps and a hub. Fucking hell.
Oh. Gliding back. And I thought I did the smart by gliding forward. Well, that'll ease the daily.
I hate how they never stop implementing cool new characters and then kill them off within the hour for shock value.
It's high time for them to open the path next to Ebonhawke.
Mirage, my swiss army knife open world build has still the best QoL.
"Pink Mesmers!"
My Mesmer:
That thing is delightfully ugly. I gave it to my sylvari Necromance who enjoys fleshy things.
Rifts are the kind of content that makes me disregard developers just because they're "professionals". Shit like that should have them be ashamed of themselves. The story was fine, killing Mabon was the usual cheap death and the game would've been better by keeping him around. I liked him, but naturally he was build to be liked to wring a reaction by killing him off. The entire thing was so nonsensical it boggled my mind. Like the entire character cast has been lobotomized to not notice that something is up.
Wizard Vault is...fine? Technically good, but slapping another system in top of the existing ones feels like some advisor told them to do it. Prewviews are shit, you have to click much more and God knows why they nuked the ability to pick and choose. Yeah, yeah. I know. Engagement. Get fucked, play like we tell you to play! ...has always worked out great for games.
All in all it's impressive what they managed to create considerig what they had to work with, but it's really not so impressive. Their biggest achievement is that they sold Living World back to the player base at full price without anyone giving a shit.
That is hilarious.
"Clean your inventory, it's a mess."
Goddamn...
Well damn, I'm in. I can even offer my solo guild, feel free to rename it and everything.
Either that or Anet finally allows a sixth slot.
Compared to pre-HoT numbers: https://i.imgur.com/Vgd7ejp.png
It's sad to see GW2 being barely able to scratch even the pre-HoT numbers of twelve month of content drought. Never mind the pre-HoT numbers during active content deployment. Took them almost ten years after their bait-and-switch.