kugmo

joined 2 years ago
[–] kugmo@sh.itjust.works 2 points 4 days ago (1 children)

industry allies

how broken of a human being do you have to be to say this lmao

[–] kugmo@sh.itjust.works -2 points 1 month ago (2 children)

not even reading that, recommending someone the third game in a series instead of the first is stupid. especially since the original trilogy are all similar gameplay wise

[–] kugmo@sh.itjust.works 60 points 1 month ago (3 children)

but nowadays it's just impossible to find drives at a bargain price, thanks to AI datacenters, I guess.

You answered your own question.

[–] kugmo@sh.itjust.works -1 points 2 months ago

who are they sponsoring that has killed jewish people?

[–] kugmo@sh.itjust.works 0 points 2 months ago (1 children)

Who tf is hubs? Are you referring to yourself in third-person?

[–] kugmo@sh.itjust.works 1 points 2 months ago

why did you censor nazi

[–] kugmo@sh.itjust.works 1 points 2 months ago

Artix chads rise up

[–] kugmo@sh.itjust.works 1 points 2 months ago
[–] kugmo@sh.itjust.works 13 points 2 months ago

Interesting how they're only going after Valve and not Sony, Microsoft or Nintendo. 🤔

[–] kugmo@sh.itjust.works 2 points 3 months ago (1 children)

Enormous success=/=good game

[–] kugmo@sh.itjust.works 5 points 3 months ago (4 children)

Sony hasn't developed a good game since Gravity Rush 2 so I don't care.

 

cross-posted from: https://lemmy.zip/post/52160866

Wine 10.18 is now available for capping off the month of October and working toward the code freeze for Wine 11.0 beginning in early December.

Wine 10.18 brings more improvements to the WoW64 mode for allowing 32-bit Windows programs to run on 64-bit Linux systems via emulating the native Windows WoW64 subsystem. The WoW64 mode in Wine 10.18 includes now supporting OpenGL memory mappings using Vulkan as well as SCSI pass-through support.

 

cross-posted from: https://sh.itjust.works/post/45926712

https://github.com/shadps4-emu/shadPS4/pull/3559

Also fixes some graphics in non-Unreal Engine games too. You can try it out now by compiling from source, downloading a prebuilt binary via Github actions or wait for the 0.11 release.

 

cross-posted from: https://sh.itjust.works/post/45926712

https://github.com/shadps4-emu/shadPS4/pull/3559

Also fixes some graphics in non-Unreal Engine games too. You can try it out now by compiling from source, downloading a prebuilt binary via Github actions or wait for the 0.11 release.

 

https://github.com/shadps4-emu/shadPS4/pull/3559

Also fixes some graphics in non-Unreal Engine games too. You can try it out now by compiling from source, downloading a prebuilt binary via Github actions or wait for the 0.11 release.

 
5
submitted 11 months ago* (last edited 11 months ago) by kugmo@sh.itjust.works to c/kde@lemmy.kde.social
 

Just updated to Plasma 6.4.1 from 6.3.5 (or .4? I forget) on Arch and all of my custom keyboard shortcuts for the Wayland session got reset. Was this an Arch thing or did the maintainers decide it was a good idea to reset custom shortcuts for the new point release? Is there any way to prevent that from happening in the future?

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