klenow

joined 2 years ago
[โ€“] klenow@ttrpg.network 0 points 2 years ago (1 children)

As PC's progress, falling to 0HP in combat gets less and less meaningful. So I have used a rule that whenever a PC is at 0HP at the end of their turn, OR fail a death save, they take a level of exhaustion. It makes the 0HP yo-yo more dangerous, and makes it so "death" has some longer term consequences.

[โ€“] klenow@ttrpg.network 1 points 2 years ago

There is at least one resource on this (server? instance? I'm still not sure on the nomenclature, and only just now figuring out how this stuff works)...https://ttrpg.network/c/ttrpglfg