[-] keeyes@lemmy.blahaj.zone 4 points 1 year ago

discovering that show, during a sleepover when I was a kid was like a fever dream

[-] keeyes@lemmy.blahaj.zone 8 points 1 year ago

there's that short story by Stephen King called The Jaunt which has something like this. It's pretty good

[-] keeyes@lemmy.blahaj.zone 1 points 1 year ago

yeah I'm kind of worried about the same. I liked the first one and would love another in that style, but it will be interesting to see if this has the same feel despite the perspective change

[-] keeyes@lemmy.blahaj.zone 9 points 1 year ago

yeah it's kind of a weird post with the way it's all worded. framing it in a "why what you like is wrong" way probably hurts it more than anything. it doesn't invite discussion and is more or less just a ranting if you're not giving examples.

it's not like anyone here is trying to force someone to like the same games they do and the first thought I had after reading was "okay..."

Personally I like all sorts of storytelling as long as it's involving topics/genres I'm interested. Lovecraftian setting? inject it into my veins. stories about realistic depictions of depression and suicide - sign me up. There's not a singular formula that all my favorite games need to adhere to - why would anyone want all their story structures to be so rigid and similar?

Anyways one of my favorite games, probably my overall favorite, is Control. It does a lot of 'show, don't tell' while also having an incredible amount of world building there for you to engage with if you're interested. The setting is like they tailor-made this for my interests. So pumped for the other games coming out in that universe

[-] keeyes@lemmy.blahaj.zone 5 points 1 year ago

felt the same way about Hotline Miami 2. it just didn't have the same feeling to it for whatever reason, despite the mechanics being arguably better/refined. That first game though, it's so good

keeyes

joined 1 year ago